Microsoft’s ‘Project Scorpio’ games will run in native 4K

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Microsoft's 'Project Scorpio' games will run in native 4K

Microsoft’s ‘Project Scorpio’ games will run in native 4K

So it sounds like Project Scorpio is going to have some serious oomph behind it power wise. In an interview with USA Today Microsoft Studios Publishing general manager Shannon Loftis has said that “Any games we’re making that we’re launching in the Scorpio time frame, we’re making sure they can natively render at 4K.”

That’s no mean feat. There’s been a lot of discussion around 4K gaming as the upcoming PS4 Pro does output at 4K but after an upscaling process rather than natively processing the resolution. Sony executive Andrew House hasn’t ruled out 4K native gaming entirely but currently PS4 Pro upscales for higher resolution televisions.

It’s also much easier for Microsoft to currently say that the Project Scorpio will run games natively at 4K as it’s currently a year away and will run on as yet unnamed new graphics processors. Regardless of it being future tech, there’s still the issue of true 4K gaming being exceptionally expensive. Current PC graphics cards that deliver a 4K experience will set you back hundreds of pounds just for the GPU so it’ll be interesting to see how Xbox Scorpio balances that. Add in presumably Oculus Rift based VR support and it’s going to need a hell of a lot of power under the bonnet.

Source: Gamesradar


Pokémon Go Plus accessory goes on sale September 16th

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Pokemon go plus

Pokemon go plus

Pokémon Go players will have their choice of accessories soon, since the $35 Pokémon Go Plus accessory will be available September 16th “in most countries.” Earlier today the game’s makers reported over 500 million downloads and announced a way to play using the Apple Watch. Now, Niantic says this $35 device will make playing possible “without having to look at your screen all the time.” It links to your phone with Bluetooth Low Energy, letting players collect items from nearby Pokéstops or catch Pokémon with the press of a button.

The companion device was announced nearly a year ago along with the game, however it has been delayed in order to make it work better with the game. The big question is if adding on a $35 device that makes catching monsters (apparently) as easy as just pressing a button when it lights up will ruin the game for both casual and hardcore players. Despite those massive install numbers, the number of active players has clearly dropped since the hype peaked this summer. Now, we wait and see if adding dedicated hardware to the mix will keep players invested or drive them away just as weather in the US gets colder and gyms are harder to get to.

Source: Engadget